Showing posts from October, 2021

re: digital ownership

  The year is 2000.  It's Thursday Night. Brad Pitt and Jen Aniston just got married. You're dying to watch your new favorite show come on, it's called SURVIVOR. Everyone at work is playing snake on their nokia cell phone. Life is good.  What you may have missed in all of that pop cultural bliss is the birth of a tiny company called Habbo, which will end up changing the world forever. Habbo Hotel  was (still kinda is, 800k monthly active users) an online community aimed at young adults and teens. In this game players created avatars, met new people, and hung out in "virtual rooms." **most importantly, they exchanged real-world cash for in-game credits; unlocking status and virtual furniture to pimp out their rooms** Without knowing it,  20 years ago  Habbo created one of the first digital economies. e-furniture and rug prices moved as a function of supply and demand. --at it's peak in 2008, Habbo had 15 million unique log-ins per month and did >$60m a year
("Hello World")